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* Bump lodash from 4.17.15 to 4.17.19 (#52) Bumps [lodash](https://github.com/lodash/lodash) from 4.17.15 to 4.17.19. - [Release notes](https://github.com/lodash/lodash/releases) - [Commits](https://github.com/lodash/lodash/compare/4.17.15...4.17.19) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Amruta Kawade <65217380+AmrutaKawade@users.noreply.github.com> * Bump @actions/core from 1.1.3 to 1.2.6 (#60) Bumps [@actions/core](https://github.com/actions/toolkit/tree/HEAD/packages/core) from 1.1.3 to 1.2.6. - [Release notes](https://github.com/actions/toolkit/releases) - [Changelog](https://github.com/actions/toolkit/blob/main/packages/core/RELEASES.md) - [Commits](https://github.com/actions/toolkit/commits/HEAD/packages/core) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Amruta Kawade <65217380+AmrutaKawade@users.noreply.github.com> * updating node_nodules * updated package-lock Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
260 lines
No EOL
7 KiB
JavaScript
260 lines
No EOL
7 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports["default"] = Queue;
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exports.queue = queue;
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var _setImmediate2 = require("./_setImmediate");
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var _PrioArray = _interopRequireDefault(require("./PrioArray"));
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
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function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); }
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function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance"); }
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function _iterableToArrayLimit(arr, i) { if (!(Symbol.iterator in Object(arr) || Object.prototype.toString.call(arr) === "[object Arguments]")) { return; } var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }
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function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
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/**
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* Run queued `items` through an asynchronous `task`.
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*
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* Once finishing the `task` an optional callback is called.
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* While pushing to the queue, you may define a priority for execution.
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* Lower values means faster execution.
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*
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* @name Queue
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* @methodOf: module:parallel
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* @class
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* @param {Function} task - iterator function of type `function (item: any, cb: Function, index: Number)`
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* @param {Number} concurrency - max. number of tasks running in parallel
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* @example <caption>Default usage</caption>
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* var arr = []
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* var q = new Queue((item, cb) => {
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* arr.push(item)
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* cb(null, item)
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* })
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* // push item "one" at end of queue
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* q.push('one', (err, res) => {
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* console.log(res + ' finished')
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* })
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* // add item "two" at start of queue
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* q.unshift('two', () => {
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* console.log('two finished')
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* })
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* // called when all items in queue where processed
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* q.drain(() => {
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* console.log(arr)
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* //> arr = ['one', 'two']
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* })
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* @example <caption>Using priorities</caption>
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* let arr = []
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*
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* let q = new Queue(function (item, cb) {
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* arr.push(item)
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* cb()
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* }, 2)
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*
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* q.concat([100, 101, 102], 3) // priority = 3 - last (but 2 items already processed)
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* q.concat([0, 1, 2], 1) // priority = 1 - first
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* q.concat([10, 11, 12], 2) // priority = 2 - second
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*
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* q.drain(() => {
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* //> arr = [ 100, 101, 0, 1, 2, 10, 11, 12, 102 ])
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* })
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*/
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function Queue(task, concurrency) {
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this._task = task;
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this._concurrency = Math.abs(concurrency || 1);
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this._worker = 0;
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this._paused = false;
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this._items = new _PrioArray["default"]();
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}
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Queue.prototype = {
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/**
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* process items in queue
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* @private
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*/
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_run: function _run() {
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var _this = this;
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var _items = this._items,
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_drain = this._drain;
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this._worker -= 1;
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if (_items.length === 0) {
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if (this._worker <= 0) {
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this._worker = 0;
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_drain && _drain();
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}
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} else {
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this._worker += 1;
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var _items$shift = _items.shift(),
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_items$shift2 = _slicedToArray(_items$shift, 2),
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item = _items$shift2[0],
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cb = _items$shift2[1];
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this._task(item, function (err, res) {
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cb && cb(err, res);
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(0, _setImmediate2._setImmediate)(function () {
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// prevent RangeError: Maximum call stack size exceeded for sync tasks
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_this._run();
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});
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});
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}
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},
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/**
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* start processing queue or add workers up to concurrency
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* @private
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*/
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_start: function _start() {
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while (!this._paused && this._worker < Math.min(this._concurrency, this._items.length)) {
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this._worker += 1;
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this._run();
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}
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return this;
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},
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/**
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* Check if queue is paused
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* @return {Boolean} `true` if paused
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*/
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get paused() {
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return this._paused;
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},
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/**
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* Check if queue is idle - means no items in queue and no workers running
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* @return {Boolean} `true` if idle
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*/
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get idle() {
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return !this.length && this._worker === 0;
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},
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/**
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* Number of items waiting in the queue to get processed
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* @return {Number} number of items in queue
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*/
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get length() {
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return this._items.length;
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},
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/**
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* Pause processing
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* @return {this} for chaining
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*/
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pause: function pause() {
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this._paused = true;
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return this;
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},
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/**
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* Resume processing
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* @return {this} for chaining
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*/
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resume: function resume() {
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this._paused = false;
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return this._start();
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},
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/**
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* Reset the queue by removing all pending items from the queue
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* @return {this} for chaining
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*/
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reset: function reset() {
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this._items.reset();
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return this;
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},
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/**
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* Number of items being processed
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* @return {Number} number of items processed
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*/
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running: function running() {
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return this._worker;
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},
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/**
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* push `item` onto queue
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* @param {Any} item
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* @param {Function} [callback] - optional callback if item was processed
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* @param {Number} [priority] - priority `0 ... Infinity` of the item to process. Smaller values, faster processing
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* @return {this} for chaining
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*/
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push: function push(item, callback, priority) {
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return this.concat([item], callback, priority);
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},
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/**
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* concat `items` onto queue - fills the queue first with `items` before starting processing
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* @param {Any[]} items
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* @param {Function} [callback] - optional callback if single item was processed
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* @param {Number} [priority] - priority `0 ... Infinity` of the item to process. Smaller values, faster processing
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* @return {this} for chaining
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*/
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concat: function concat(items, callback, priority) {
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var _this2 = this;
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if (typeof callback === 'number') {
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priority = callback;
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callback = undefined;
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}
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items.forEach(function (item) {
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_this2._items.push([item, callback], priority);
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});
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return this._start();
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},
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/**
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* put `item` at the very beginnning of the queue
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* @param {Any} item
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* @param {Function} [callback] - optional callback if item was processed
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* @return {this} for chaining
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*/
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unshift: function unshift(item, callback) {
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this._items.unshift([item, callback]);
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return this._start();
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},
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/**
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* @param {Function} [callback] - optional callback called if all queue items got processed
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* @return {this} for chaining
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*/
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drain: function drain(callback) {
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this._drain = callback;
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return this;
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}
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};
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/**
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* Run queued `items` through an asynchronous `task`.
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*
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* Once finishing the `task` an optional callback is called.
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* While pushing to the queue, you may define a priority for execution.
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* Lower values means faster execution.
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*
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* See full API here {@link Queue}.
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*
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* @name queue
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* @memberOf module:parallel
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* @static
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* @method
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* @param {Function} task - iterator function of type `function (item: any, cb: Function, index: Number)`
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* @param {Number} concurrency - max. number of tasks running in parallel
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* @return {Queue}
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*/
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function queue(task, concurrency) {
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return new Queue(task, concurrency);
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} |